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Earning XP Every Day

How your child earns XP in Timeback

What is XP?

XP is our best measurement of learning, recorded just like points in a video game.

1 XP = 1 minute of focused learning at 80% accuracy

Your child's daily goal

Your child's level sets one daily goal: their daily ring. Each level has a different goal in the ring:

  • Bronze is 60 minutes of focused work per day

  • Silver is 90 minutes

  • Gold is 120 minutes

  • Platinum is 120 XP

  • Diamond's goal is the whole week: every subject at its weekly XP goal.

At every level, XP still turns into Alphas the same way. For where your child starts and how they move up, see Levels: your child's daily goal.

1 minute of active work = 1 XP (120 minutes = 120 XP)

Alpha Anywhere sets clear daily expectations so you and your child always know what to work on.
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Where to see your child's Goals

Your child's Home page shows their level card: today's ring, plus a card for each subject with its recommended amount. It shows at a glance what's done and what's left. My Level shows their badge, their daily goal, and the Road to the next level. See All Levels & Rules opens the full ladder, and Help (?) replays the levels tour.

Daily Goal Tracker - Bronze 60 minutes/day

My Level Card - Bronze

XP for Activities/Lessons

How does your child earn XP?

  • Each subject has a recommended share of the daily goal. At Gold, that's about 25 minutes each for Math, Reading, Language, and Science, and 10 minutes for Vocabulary and Fast Math. Your child's Home shows the recommended amount for each subject at their level.

  • Your child can complete several lessons in that time. Every lesson has its own XP value (like 10 XP or 15 XP). When your child finishes a lesson with 80% accuracy or above, they earn that XP.

  • When a subject reaches its share for the day, the To-Do List crosses it off. Extra work still fills the ring until the subject meets its weekly goal. Then it's closed for the week: your child can keep working in it, but it won't fill the ring until next week.

  • If a subject isn't part of your child's plan, its share is redistributed. For example, at Gold: no Science adds +10 to Math and +15 to Reading; no Fast Math adds +10 to Math; no Vocabulary adds +10 to Reading. Language is always 25, and Science is always 25 when present.

  • Your child's daily goal is divided across subjects so they always know what to work on. Here's the standard split:

Writing: Writing is a supplemental subject, so it doesn't count toward the daily goals, but your child still earns rewards for the work they do in it.

What happens when a subject isn't in the plan

Not every child has every subject yet (for example, Science and Vocabulary unlock later). When a subject isn't part of the plan, its XP is redistributed so the daily goal always adds up to 120.

Example:

  • No Science: its share goes to Math and Reading.

  • No Fast Math: its share goes to Math.

  • No Vocabulary: its share goes to Reading.

  • Any other missing subject: its share is split evenly across the core subjects (Math, Reading, Language, Science).

Language always keeps its own share, and so does Science when it's present.

Your child earns bonus XP for 100% accuracy on a lesson (only on the first attempt).

What if my child can't work in an app today?

A subject will have a daily goal only when your child has work they can do in it: a course in a learning app that's working, or an assigned test. If a subject has nothing assigned, or its app is down, it has no goal that day, and its XP or time goal goes to your child's other subjects.

No Science and Language Goal = distributed to reading and math

Goals are set at the start of your child's day and never go up during the day. If a subject drops out during the day, its goal drops to what your child already earned in it. Work assigned during the day starts counting the next day. Rest assured that all prior progress and XP are saved, even if the dashboard display appears inconsistent.

Weekly goals per subject

Each subject counts toward the ring up to its weekly goal. If your child does extra in a subject one day, it still counts until that subject's week is full. Then the subject is closed ("locked") for the week: your child can keep working in it, accessible from the mastery track, but it won't fill the ring until next week.

How much XP does each lesson earn?

You can find this information in the interactive XP Guide. As you can see there, you need high-quality work to earn XP, not just completed lessons. So, stay focused and give it your best shot!


Repeating Lessons

Some apps let your child retake a lesson if their score is below 80% accuracy. A repeated lesson earns only part of the XP: 50% XP on the first redo, 25% XP on the second, and none on the third.
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Lesson Reviews on some app may not earn any XP. They add on to your time target.


​Encourage your child to aim for 80% on the first try; retakes earn less XP.


Tests & Quizzes

Your child earns XP for tests and quizzes the same way as for lessons. The XP shows next to the test and changes with your child's score.

  • 90%+ = Full XP reward, on any attempt

  • 100% = Double the XP

  • Below 90% = No XP yet

The idea is to reward real mastery over speed. When XP follows mastery, the goal becomes understanding the material, not racing to the next thing.
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Nothing is lost if a test comes in under 90%; the time they spent still counts. They can review what tripped them up and take it again to earn the XP as soon as they master it.


When work doesn't earn XP

  • If your child doesn’t finish a lesson.

  • If their accuracy on lessons is below 80%.

  • Mastery Test score is below 90%

  • If they rush, guess, or cheat, they can lose XP (negative XP).

NB: You can see the XP breakdown in the Activity log on your child's course page.
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These may vary from app to app. Learn more about this in our parent app guide

Encourage your child to read instructional articles carefully and watch the instructional videos. Then, when they attempt the quiz, they should aim for 100% accuracy.

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